The game's heads-up display (HUD) is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.
Players can use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can "spot" targets (marking their positions to the player's squad) in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing team mates to either suppress or eliminate them. The game's bullet-dropping-system has been significantly enhanced, allowing players to aim precisely with the environment. In addition, players have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection.
Campaign
The single-player campaign has several differences from the main multiplayer component. For the most part, the player must traverse mini-sandbox-style levels, in some cases using vehicles, like tanks and boats, to traverse the environment. As the player character, Recker, the player can use two campaign-only functions: the Engage command and the tactical binocular. The Engage command directs Recker's squadmates, and occasionally other friendly units, to attack any hostiles in Recker's line of sight. The tactical binocular is similar to a laser-designator, in the sense that it that allows the player to identify friendly and enemy units, weapon stashes, explosives, and objectives in the field. By identifying enemies, the player can make them visible without using the visor, making them easier to mark for their teammates. At one point, Recker will briefly lose the tactical visor, forcing them to only use the Engage command to direct his squadmates on a limited number of enemies.[10][11]
The campaign features assignments that require specific actions and unlock weapons for use in multiplayer upon completion. Collectible weapons return along with the introduction of collectible dog tags which can be used in multiplayer. Weapon crates are found throughout all levels, allowing players to obtain ammo and switch weapons. While crates hold default weapons, collectible weapons may be used whenever they are acquired and level-specific weapons may be used once a specific mission assignment has been completed by obtaining enough points in a level.[10][11]
Multiplayer
The new Commander Mode interface in Battlefield 4, showing an overhead view of the map "Siege of Shanghai"
Battlefield 4 's multiplayer contains three playable factions—the United States, China and Russia—fighting against each other, in up to 64-player matches on PC, PlayStation 4, and Xbox One. A newly reintroduced "Commander Mode", last seen in Battlefield 2142, gives one player on each team an real-time strategy-like view of the entire map and the ability to give orders to teammates. Also, the Commander can observe the battle through the eyes of the players on the battlefield, deploying vehicle and weapon drops to "keep the war machinery going", and order in missile strikes and such on hostile targets (as long as at least one friendly player can see the target).[12][13] A spectator mode is included, enabling players to spectate others in first or third person, as well as use a free camera to pan around the map from any angle. لەم لینکەی خوارەوه له ڕێگەی بەرنامەی تۆرێنت دایبەزێنه Battlefield 4 لینکی دابەزاندنی